Release your feeling
December 2024
Sound Interactive Installation
Duration: 00:02:00
3.5mm Audio Switcher, headphones, lapel microphone
Wood cut, natural acorns, clay, craon
This practice-based interactive installation invites audience participation, offering an immersive sensory experience rooted in audio healing. Based on research into the healing rituals of traditional witchcraft, the project explores its relevance in alleviating emotional distress in contemporary society while demonstrating how cultural beliefs are continually and innovatively integrated into modern healing practices. Additionally, it explores open community-based belief systems in healing.
Release your feeling (Interaction Record)
December 2024
Sound Interactive Installation
Exhibition record
3.5mm Audio Switcher, headphones, lapel microphone
Wood cut, natural acorns, clay, craon
Participants are invited to engage in an open canvas space to select sound instruments made from natural materials and crayons. Wearing headphones, they listen to processed and amplified sounds of fruits colliding inside the instruments. They then express their perceptual experiences by drawing on a designated table. This process aims to evoke emotional awareness, foster personal emotional regulation, and visually present auditory experiences. The integration of headphones with contemporary audio technology serves as a medium to connect sensory perceptions with emotions, with each participant becoming the creator of their own healing journey. The project evolves in real-time through audience engagement, ultimately forming a collective canvas landscape representing both individual healing and the community’s shared belief in the therapeutic process.




Release your feeling (Instrument Solo)
December 2024
Sound Interactive Installation
Duration: 00:00:39
3.5mm Audio Switcher, headphones, lapel microphone
Wood cut, natural acorns, clay, craon
Today’s audio devices serve as mediums for this modern approach to therapy, functioning not only as tools for communication with the spiritual realm—akin to how shamans use drums to connect with souls—but also as conduits for the subtle vibrations of the natural world. The rustling of seeds in the wind, the rhythmic creak of growing vines, and the resonant hum of plant life all become part of this sonic tapestry, merging ancient animistic traditions with contemporary healing practices. While modern sound healing may not explicitly aim to commune with spirits, it echoes the communal rituals of the past, where the whispers of leaves and the songs of seeds were woven into witchcraft’s healing narratives. The efficacy of these practices transcends scientifically measured frequencies; it resides in the psychological and the sacred, in the belief that sound—whether from a tuning fork or a trembling stalk of wheat—carries the power to restore.
Empty
April 2024
Collaborative Unite
Elmira Selivanova, Xin Wang, Chen Jiang, Haoran Lei
Interaction Installation
Paper mash, Arduino UNO R3 + distance sensor, Laser cut, wood
Our project aims to respond to the resourceful theme of the Science Gallery, which explores how we can adapt to life in climate emergencies and think about how these resources will change in the future through the material sources we rely on every day. Based on our understanding of “resourceful” and Gaia’s theory, our work “Empty” creates an interactive fairy tale office from the perspective of soil issues.
In a fairy tale world where More-Than-Human Entities have their own bureaucratic institutions, an organization manages the Universal globally. It has a branch, Gaia’s office, which carries out Earth affairs. Gaia’s office has a tangled hierarchical structure with interlinked departments including a department responsible for the realm of soil and land which includes a Public Complaint service. Here, Mr L writes his complaints one by one, but no one responds. Empty encourages a different perspective on the connection between land contamination and global inaction in the face of the climate emergency through the Kafkaesque narrative of the imaginary office where the character attempts to reach someone, but no one is ever there. Through this work, we criticize bureaucracy in environmental issues and establish reflections on soil problems through letters.




Garbage siege
December 2022
Web VR
Duration: 00:03:29
Virtual Reality, 3D Scanner, Stereo
sound, Oculus quest 2 ,Variable Size
Web VR: https: //xin-popa.github.io/besieged/
The work directly faces the garbage as a material existence in reality, re sees the "garbage" in reality, reimagines it, and constructs a garbage landscape. The work is based on the concern and exposure of invisible "garbage" with garbage aesthetics, bridging the "destruction" and "waste" links covered by modern daily experience. The work starts from the field carrying garbage and reappears the garbage space. The association of garbage with natural scenery and sound, and the reproduction of sewage scenery from the perspective of garbage, challenges the pure landscape constructed by modern human romantic gaze at nature. Through the form of Web VR, the audience can better immerse themselves in the impact of garbage and travel through the scene. Connect sound ecology with garbage, and let the audience pick up the natural sound from the perspective of a scavenger. The nature covered by garbage appears in the environment in the way of its own voice, which is the echo of nature and the response to human destruction.
The river flows memory
November 2022
Interactive Installation + Projection+ Documentary
Duration: 00:02:35
Arduino UNO R3 + Ultrasonic sensor, Projector, Water pump, Sand, Water, Acrylic vessels, Variable Size
Documentary record: https://youtu.be/vqFj6qqvEdc
With the river as its medium, this project explores the relationship between people and the river and the changing ways of living in nature. It discovered that a region's people and living situation are connected by the river. Rivers flow and influence human mobility, regardless of the changes in the surroundings and technological age influence. At the same time, a river's changing environment also shows the change in human dwelling. It is a question of humanity's habitation and their cohabitation with nature, underlining the root of human and environmental development. The installation form a landscape where water and images intermingle. Through coding, the water tank creates a water cycle where sands get washed away, gradually forming rivers and mudflats. As the water flows and becomes less, the sand simulates the form of the river and the mudflats, and the walls gradually show video images surrounded by the voices and words of the local residents who, in the documentary, tell their generation's memories of the river. Flowing water, sand, and images of people and rivers intertwine and overlap, and people's river memories gently flow in the water.
Reimagining Wilderness
September 2022
Interactive installation, realtime imaging
Duration: 00:01:07
Raspberry Pi 4B + Camera, 3.5inch HDMI Display-B
In the project Reconstructing Wildness, I immerse the installation in nature. I proposed plant renovation within our visual framework and further developed it into plant monitoring and gazing. In this project, I use a mini camera (Raspberry pi) as a removable medium and input code to create the effect of capturing live motion. When seeing this broken plastic clay pot lying on the grass, I felt a sense of pastness: it once grew plants but now had lost all its utility and was ignored by every passing pedestrian. I explore the environment digitally. I capture images in real-time through the camera in the pot. As time goes on, the final forms of Being will show on the screen, as the vivid color of green in the image gradually becomes covered by black and white. This particular space is infiltrated both by a silence of intangible dynamics and hidden desires in this land of habitat.
Sunk(Screen record)
July 2022
Audiovisual installation, 4 HD displays, stereo sound realtime screen record
Duration: 00:04:00
Resolume Arena, Max MSP
In this work I attributed a flowing quality to natural beings, which is also the work's fundamental tone. To create a synaesthetic experience, I selected
a list of climate change colors and reprocessed them under the context of nature. Then, I combined the resonant frequency of sound and installed multiple connected screens to present different angles of natural beings.
Sunk (Realtime performance)
July 2022
Audiovisual installation, 4 HD displays, stereo sound realtime performance
Duration: 00:04:00
Resolume Arena, Max MSP
The work is my thoughts on nature and “Being.” Nature is an existence underpinned by time and space. To us, “Being” is an ongoing process, a gradual manifestation. Inspired by Heidegger's Being and Time, I relate the concept of “Being” with nature and discuss how humanity perceives it today through the lens of philosophy. In a three-act structure, the work shows the process of “Being.” It abstractly presents natural existence in different times, space fields, and states through live performance. It introduces the concept of Living Space, a reflection on the natural environment and the space we live in. One process of being tends to trigger another, which means everything is dynamically connected, and the essence of beauty and existence lies beneath this universal connection.
Wade
December 2021
Video, LED screens
Duration: 00:03:29
Resolume Avenue
This project is a real-time video performance completed on nine connected LED screens, mainly exploring the relationship between nature and human beings. Interesting and absurd connections are created by reintegrating the materials collected on the Internet. It is also a way to observe the world and perceive the natural and human environment through the digital network.
Threshold
October 2021
Video
Duration: 00:04:41
Resolume Avenue
This work is about the threshold of nature. From the real scene to the post-processing effect of the images, it will change when the natural object reaches a certain threshold. The work tries to break the boundary between the real and processed images and show the boundary of nature in the digital world in multiple dimensions.
Alienation
January 2021
Video
Duration: 00:06:12
Resolume Avenue
Exploring the geological structure of the earth and the crazy super development of human beings have produced a series of destructive reactions,like the butterfly effect. It reflects the alienation from nature and the resulting destruction of the balance of harmonious life. By juxtaposing computer-generated images with real-world shots, the video blurs the difference between reality and digital reproduction。
You see
September 2021
Video
Duration: 00:02:18
Apple Script
This work was created during quarantine under the pandemic, establishing the connection between screen and nature. When we quarantine, all viewing becomes through the screen. Through the instructions of the code, let the computer control the screen's window by itself and show the viewers the frames they can see.
Desertification
December 2021
Unity VR
3D
In my work, I created a utopian scene of desertification. This work is based on the perception of natural phenomena and time and the reflection on the current ecological situation. After serious environmental pollution and lack of water resources, what is the current situation of human ecological survival.

Roam
January 2021
Unity VR
3D
This is a 3D rendered scene simulating the forest, and integrates the VR experience.




Garden of Eden
November 2018
Photography
film
Through communication with performers, they used bare state and improvisation to explore the original scene of Eden and return to the most primitive state of human from nature.
Paper People
October 2018
Video
Duration: 00:03:00
In society, humans perceive the world based on their senses, but they are full of limitations and illusions. Such contradictions trap us in our own sensory world, limiting our inspiration to think about other perspectives. The performance presents our bodies as containers of consciousness.